As confirmed in the new developer div notebook, Project L It will be free-to-play at launch and will likely feature the same, ever-expanding content approach used by other Riot Games titles. league of legends And Giving value.
The fighting game will have players controlling two different champions from the world of Runeterra using an account-based gameplay system. This allows players to experiment while practicing based on their experience and add their own creative spin while in combat.
The use of the free-to-play model allows Riot and the Project L The team hopes to expand the game’s reach, drawing in players who may have missed out on premium releases due to a lack of connection or experience with early fighting games.
“One of our goals is to remove as many obstacles as possible while having fun with Project L,” said game lead Tom Cannon. “No matter where you live, what your skill level is, or how much money you have to spend on a game, we want you to be able to play.”
Microtransactions are also mentioned, although the distinction is not shared. The team simply stated that it will be “respectful” when it comes to monetizing the game.
We already know that the game will “embrace” a control style that is easy for newcomers to pick up and learn, and will add depth to those who want to spend time controlling the game.
This “Aspiration Summit” is about unlocking the joy of the game for all skill levels and ensuring that. Project L It is not limited to being a casual or competitive topic. And judging by its success, Warner Bros. Games and Gamers saw their debut with their own free-to-play fighter. MultiVersThis model seems to have the legs to use existing IP to draw fans.