The OIT event at the Ohio eSports Arena showcases a number of academic uses

The OIT event at the Ohio eSports Arena showcases a number of academic uses

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Published: September 23, 2022

Author: Staff Reports

The OHIO Esports Arena, which debuted earlier this month, is not only the home of OHIO’s varsity esports team, but has become a leading educational space that offers faculty new ways to incorporate game-based learning into the curriculum.

On September 15, at the Office of Information Technology’s Learning Spaces Advisory Community, online and in person, participants received an in-depth tour of the space and an overview of the design to facilitate current and future interdisciplinary academic activities.

Each of the platform’s 30 computers (available to anyone with an OHIO ID) is not only optimized for gaming, but a variety of game titles ready to play can also be used for educational and experiential learning activities.

“Just like choosing the right movie or book to teach a concept in your classroom, this space allows teachers to find the right game,” said eSports Director Dr. Jeff Kuhn. “Games are texts that our students interact with all the time, but we may not be using this knowledge of games in our classrooms.” Students can obtain their own personal game licenses through popular platforms such as Steam or Epic Games, and teachers can request that games purchased by their department be deployed to these computers.

Arena Broadcasting Skills provides students with many opportunities to learn both in front of the camera and behind the scenes skills involved in game streaming.

Ohio Sports Forum
OHIO students are seen running the production department for Bobcat Sports Broadcast.

Additionally, faculty may be invited as special guests to speak. Bobcat Esports Twitch ChannelThey bring their areas of expertise to the world of gaming and shipping.

Faculty interested in learning more about how to incorporate the Esports Arena into their classroom activities and curriculum can contact Kuhn at kuhnj1@ohio.edu. In addition, the eSports Academic Advisory Board invites faculty to develop ideas, develop best practices, and develop faculty use cases for academic use of the site. Faculty interested in joining the board can contact Professor Emeritus Dr. Hans Kruse at kruse@ohio.edu.

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